It’s not without its issues though, and it’s more to do with the design than bugs. For the most part, the feedback on this game has been great, and rightly so. I was expecting some bugs, but the ones I knew about have since been ironed out. But.That’s.Just.Me.īlasphemous had been on my wishlist for a while now, so I had read a few of the reviews at the time it was released. Sure, you don’t want to go up against Steve The Bastard in a boss battle, but sometimes it feels a little pretentious for a hack and slash. The lore does grind a little over time, with the abundance of Latin and olde English terminology. It’s possible to wear an enemy down and pull off a fatality of sorts as well. Charged attacks will get an enemy to drop to their knee then, with a gentle thrust of the pelvis, your sword will pop off their nut like a grape. I’d imagine there are a lot of decent speedrun videos out there. Evading enemies is also a tactic worth mentioning as it’s quite easy to avoid them. They work – you just have to be patient with them, or wait for the right moment to slide under an enemy. I’d put money on it that my failures were poorly executed parries. Evasion and parrying are key, and have to commend the developers for getting the timing spot on. There aren’t any silly combinations to commit to memory, on top of all the game’s narrative paths. Still, I pulled a classic and left the area, grinded a bit for some new moves and accessories (they improve your stats), then survived another day.īlasphemous is a bloody mess, too, and unless you’re a household that considers goat heads art, you’re not going to replace the motivational cat poster with a screenshot on The Penitent One. Making that statement makes me feel a little foolish though, as there were moments of tackling a boss that was so predictable with their moves, there shouldn’t have been any room for failure. She’ll tell you about the specs on that, or Wiki it. Not that it’s a game you would recommend to Nan, who’s thinking of breaking in a good action game on her Pentium II. The game is relatively easy – within the context of similar titles. It’s not remotely taxing on your hardware, but in my case, actions were being followed up too slowly, and it became apparent that my trusty controller had developed a case of drift. For a brief time, it appeared that the game was lagging a bit. There’s no dodgy camera angles or getting stuck behind pillows – pillars, as it’s all 2D side-scrolling. With a controller in hand, it’s 27% times better. Still, when you get to sliding, parrying, diving and flower arranging, you might as well become a pianist as it was a bit of a stretch. Platform games don’t require a cryptologist to decipher, and the general WASD movement is fine. While playing on a Macbook keyboard is pretty unique, I’d suggest playing with a controller. They can get a little wordy at times, but it’s interesting.īosses in this game are proper titans and almost fill the screen, but you have the chance to marvel at them before they turn you into soup If someone isn’t talkin’ or they look at you funny, stab ’em. Unlike that Blood Souls game, there’s plenty of exposition and no uncomfortable silences. Source: Steamīlasphemous is essentially a hack and slash with upgrades and well-thought-out lore to unravel. It could even handle the CRT filters, which the 3080 RTX would struggle with. I started playing this on my Macbook, as they’re often associated as gaming machines, and naturally, this slew through the physically demanding 640x resolution. Ay Carumba – A Justin Wack and the Big Time Hack Review
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